
REM  ----  The MANSION Adventure  *.DAT file

MAX_LIVES 1
MAXIMUM_SCORE 33

REM -- MAXIMUM ROOMS 65
REM -- MAXIMUM NOUNS 274
REM -- MAXIMUM CREATURES 314
REM -- LAST META-COMMAND 204
REM -- ITEMS BEING CARRIED 0
REM -- ITEMS BEING WORN 0


VERB
PUSH    PRESS  
DUMMY_VERB1    DIG  
DUMMY_VERB2    SIT LIE SLEEP NAP REST  
DUMMY_VERB3    STAY  
DUMMY_VERB4    COME HERE CALL  
DUMMY_VERB5    PURPLEPIEMAN  
DUMMY_VERB6    NAMEIPELPRUP  
DUMMY_VERB7    MAKE FOLD  
DUMMY_VERB8    START DRIVE  
DUMMY_VERB9    INFLATE BLOW  
DUMMY_VERB10    DEFLATE  
DUMMY_VERB11    BUY PURCHASE  
DUMMY_VERB12    DISEMBARK  
DUMMY_VERB13    PINCH SQUEEZE  
DUMMY_VERB14    ERASE  
END_VERB

INTRODUCTION
                                                                               
    You are a young girl, captive of an evil wizard. He keeps you locked in a  
tiny, prison-like room in the basement of his mansion. Rarely do you even      
catch a glimpse of the rest of the house, and then it is only the bare stretch 
of hall that leads out from your prison. Never since you were captured have    
you looked upon the outside world. The wizard feeds you on disgusting mushy    
food with plenty of nutrients, but little in the way of taste.                 
    This morning you get out of bed to see the wizard making his daily         
breakfast visit to your room. But today he brings no breakfast.                
    "Hello there!" he says cheerfully. "Today is the anniversary of our first  
meeting. I've had you for a whole year! So we'll celebrate."                   
    Your heart races. This may mean you get some decent food!                  
    The wizard sees your face light up. "That doesn't include you," he scolds. 
"I'm taking my friends out to breakfast. That's the cheapest meal. But it's    
still very expensive, so you'll have to go without food for a day to make up   
for it."                                                                       
    This is about the worst he has treated you yet! He has plenty of money to  
spare, you know it. He tells you all about his mansion, his limousine, and his 
heaps of servants. Yet he says he can't afford to feed you if he goes out to   
eat.                                                                           
    "Goodbye!" he says, interrupting your thoughts. Not waiting for you to     
respond, he heads for the door.                                                
    As he leaves the room, carefully locking the door behind him, you see a    
small object fall from his pocket. But before you can investigate, a new       
thought dawns on you.                                                          
    If it is the anniversary of your capture, it is your birthday! You nearly  
cry as you think of your last day at home. It started out as a perfect         
birthday, but by the evening you were locked up in your prison. You think of   
all the presents waiting on the table. You were just about to open them when   
he appeared. It's your birthday, and the old miser isn't feeding you a thing!  
    This has got to stop. You suddenly are determined to get out of here and   
back to your parents.                                                          
END_INTRODUCTION


REM LISTING ROOMS AND ITEMS AND CREATURES IN THEM

ROOM 2  ; Your Bedroom
Your Bedroom
WEST 3  ; Your Bathroom
LOCKED_DOOR
END_ROOM

ROOM_DESCR 2  ; Your Bedroom
    The walls, floor and ceiling of your bedroom are bare stone, cracking apart
in many places. It is dimly lit by an ever-burning torch mounted on the south  
wall.                                                                          
    The only furniture here is a hard cot. Small though it is, it takes up     
virtually all of the space.                                                    
    The door to the hallway, locked securely, is in the east. The door to the  
bathroom is in the west.                                                       
END_ROOM_DESCR

NOUN 201  ; HARD COT
COT
HARD
You have spent many sleepless nights on the tiny, rock-hard cot.  
LOCATION 2  ; Your Bedroom
SIZE 110
UNMOVABLE
NOUN_SYNONYMS  COT   BED BUNK BLANKET  
END_NOUN

NOUN_DESCR 201  ; HARD COT
    The cot is tiny and hard. The thin blanket, dingy blue in color, never     
provided much protection from the biting cold of the night.                    
END_NOUN_DESCR

NOUN 202  ; BLAZING TORCH
TORCH
BLAZING
A blazing torch fills the room with its spooky light.
LOCATION 2  ; Your Bedroom
UNMOVABLE
NOUN_SYNONYMS  TORCH   LIGHT  
END_NOUN

NOUN_DESCR 202  ; BLAZING TORCH
    The torch is magical, you have decided. It has burned continuously for as  
long as you have been here to see it. When you sleep, you simply turn your     
head away. The light is not bright enough to keep you awake. It must be held   
to the wall by some magical force, too. You have tried to break it off, but    
the seemingly wooden torch is as strong as iron.                               
END_NOUN_DESCR

ROOM 3  ; Your Bathroom
Your Bathroom
EAST 2  ; Your Bedroom
ROOM_SYNONYMS TURN   TWIST  
END_ROOM

ROOM_DESCR 3  ; Your Bathroom
    You stand shivering in your cold, damp, smelly bathroom. This is no better 
than an outhouse. It is bare stone like your bedroom, but there is a vent in   
the ceiling. The walls here glow just brightly enough for you to distinguish   
colors.                                                                        
    Your bedroom is in the east.                                               
END_ROOM_DESCR

NOUN 204  ; OUTHOUSE TOILET
TOILET
OUTHOUSE
The toilet has a stinking pit like one in an outhouse.
LOCATION 3  ; Your Bathroom
UNMOVABLE
END_NOUN

NOUN_DESCR 204  ; OUTHOUSE TOILET
    You hate this outhouse-style toilet. That miser of a wizard didn't let you 
have a normal one because he "couldn't waste water on a prisoner."             
END_NOUN_DESCR

NOUN 205  ; BROKEN SINK
SINK
BROKEN
The sink squirts water in three directions whenever you turn it on.
LOCATION 3  ; Your Bathroom
SIZE 10
UNMOVABLE
TURNABLE
NOUN_SYNONYMS  SINK   FAUCET  
END_NOUN

NOUN_DESCR 205  ; BROKEN SINK
    This sink certainly wastes enough water! Only a third of it ever gets      
where you want it to go.                                                       
END_NOUN_DESCR

TURN_DESCR 205  ; BROKEN SINK
    You turn the sink faucet. The water gushes out in three distinct streams.  
One flows down, but one hits you straight in the face and one hits the clean   
spot on the wall and trickles down the clean line.                             
END_TURN_DESCR

NOUN 206  ; GREEN SOAP
SOAP
GREEN
This bar of soap is tiny and green.
LOCATION 3  ; Your Bathroom
END_NOUN

NOUN_DESCR 206  ; GREEN SOAP
    The soap bar is tiny, worn, green, and too slippery for convenient use.    
END_NOUN_DESCR

NOUN 207  ; DRIPPY SHOWER
SHOWER
DRIPPY
The shower dribbles cold water whether on or off.
LOCATION 3  ; Your Bathroom
SIZE 200
UNMOVABLE
TURNABLE
NOUN_SYNONYMS  SHOWER   STALL DRAIN  
END_NOUN

NOUN_DESCR 207  ; DRIPPY SHOWER
    The constant dripping from the shower head is almost enough to drive you   
mad. You watch as the water pools up in the lower places of the uneven stone   
floor, forming tiny streams where it trickles into the rusty drain. You wish   
you could stop the dripping, but no matter how far you twist the faucet, it    
continues.                                                                     
END_NOUN_DESCR

TURN_DESCR 207  ; DRIPPY SHOWER
You turn the shower faucet a little bit. It is no surprise that the dripping   
speed remains just about the same.                                             
END_TURN_DESCR

ROOM 4  ; Hallway
Hallway
EAST 5  ; Green Guest Room
POINTS 1
LOCKED_DOOR
END_ROOM

ROOM_DESCR 4  ; Hallway
    You are standing in the middle of a long east-west hallway. Odd spotlights 
follow you as you walk, seeming to watch every move. But you hope it is just   
another odd lighting technique. You know that at the west end is the locked    
door to your so-called bedroom. There are no doorways to the north or south,   
but you can see a green room through the open doorway at the east end.         
END_ROOM_DESCR

ROOM 5  ; Green Guest Room
Green Guest Room
NORTH 6  ; Guest Bathroom
WEST 4  ; Hallway
NORTHWEST 7  ; Hallway
END_ROOM

ROOM_DESCR 5  ; Green Guest Room
    This appears to be a guest room, since it doesn't look lived-in at the     
moment. Everything here is some shade of green. The bed and dresser are mint   
green, the carpet is forest green, and the wallpaper has a pretty green vine   
pattern. The room is well lit by some unseen force.                            
    To the west is a long hallway, to the north is a bathroom, and there is    
another door in the northwest corner.                                          
END_ROOM_DESCR

NOUN 208  ; CANOPY BED
BED
CANOPY
A canopy bed stands in the middle of the room.
LOCATION 5  ; Green Guest Room
SIZE 200
UNMOVABLE
NOUN_SYNONYMS  BED   COT BUNK  
END_NOUN

NOUN_DESCR 208  ; CANOPY BED
    The bed is large and soft. It is colored a beautiful shade of mint green.  
You admire the floating ruffles on the canopy. But you can't help comparing it 
with your hard little cot.                                                     
END_NOUN_DESCR

NOUN 209  ; HUGE DRESSER
DRESSER
HUGE
The huge dresser could hold two normal wardrobes!
LOCATION 5  ; Green Guest Room
SIZE 200
UNMOVABLE
CLOSABLE
NOUN_SYNONYMS  DRESSER   BUREAU DRAWER DRAWERS  
END_NOUN

NOUN_DESCR 209  ; HUGE DRESSER
    The mint green dresser has six oversized drawers. It is very large in all  
dimensions. You study the intricate pictures carved on each drawer, with the   
handles disguised to blend in with the scenery. This is truly a work of art!   
END_NOUN_DESCR

ROOM 6  ; Guest Bathroom
Guest Bathroom
SOUTH 5  ; Green Guest Room
WEST 8  ; Blue Guest Room
END_ROOM

ROOM_DESCR 6  ; Guest Bathroom
    The bathroom is very roomy and decorated in lavender. No bathroom could    
resemble an outhouse much less. The light here seems to be a physical thing,   
painted over every object in the room. However, none of these ordinary         
bathroom things are of interest to you.                                        
    There a green room to the south and a blue room to the west.               
END_ROOM_DESCR

ROOM 7  ; Hallway
Hallway
WEST 9  ; Staircase
NORTHWEST 8  ; Blue Guest Room
SOUTHEAST 5  ; Green Guest Room
END_ROOM

ROOM_DESCR 7  ; Hallway
    This hallway is fairly short. You can see a staircase in the west. A       
diagonal passageway goes northwest and southeast at the other end.             
END_ROOM_DESCR

ROOM 8  ; Blue Guest Room
Blue Guest Room
EAST 6  ; Guest Bathroom
SOUTHEAST 7  ; Hallway
END_ROOM

ROOM_DESCR 8  ; Blue Guest Room
    This must be a guest room, since it is obviously not in use right now.     
Everything here is some shade of blue. The bed and dresser are navy blue. The  
thick carpet is royal blue. The wallpaper has blue fishes jumping in and out   
of the blue waves. Bright light floods the room, seeming to come from the      
ceiling itself.                                                                
    There is a bathroom beyond the east doorway. There is another door in the  
southeast corner.                                                              
END_ROOM_DESCR

NOUN 210  ; BLUE BED
BED
BLUE
A blue bed is in the exact center of the room.
LOCATION 8  ; Blue Guest Room
SIZE 200
UNMOVABLE
NOUN_SYNONYMS  BED   COT BUNK  
END_NOUN

NOUN_DESCR 210  ; BLUE BED
    The bed is large and soft. The bedspread is navy blue and satiny. It seems 
to invite you to take a nap. But of course there's no time for that now!       
END_NOUN_DESCR

NOUN 211  ; GIANT DRESSER
DRESSER
GIANT
You widen your eyes to look upon the giant dresser.
LOCATION 8  ; Blue Guest Room
SIZE 200
UNMOVABLE
CLOSABLE
NOUN_SYNONYMS  DRESSER   BUREAU DRAWER DRAWERS  
END_NOUN

NOUN_DESCR 211  ; GIANT DRESSER
    The blue dresser has six huge drawers. You run your finger along the gold  
trim. The drawer handles, too, appear to be solid gold. This must be worth a   
fortune!                                                                       
END_NOUN_DESCR

ROOM 9  ; Staircase
Staircase
EAST 7  ; Hallway
UP 11  ; Staircase
LOCKED_DOOR
END_ROOM

ROOM_DESCR 9  ; Staircase
    You are at the bottom of a staircase slanting up, up, up. From every stair 
comes a magical ray of light. In the east is a hallway. You can see a closed   
door behind the stairs, to the west.                                           
END_ROOM_DESCR

ROOM 10  ; Storage Room
Storage Room
LOCKED_DOOR
END_ROOM

ROOM_DESCR 10  ; Storage Room
    The storage room is lit by a torch like the one in your room. It has a     
slanted ceiling since it is under the stairs.                                  
    There is a locked door in the east.                                        
END_ROOM_DESCR

NOUN 212  ; USELESS JUNK
JUNK
USELESS
The room is filled with useless junk.
LOCATION 10  ; Storage Room
NOUN_SYNONYMS  JUNK   GARBAGE STUFF JAR JARS BOTTLE BOTTLES  
END_NOUN

NOUN_DESCR 212  ; USELESS JUNK
    The garbage being stored here consists of many jars and bottles of         
odd-looking, odd-smelling stuff.                                               
END_NOUN_DESCR

ROOM 11  ; Staircase
Staircase
SOUTH 14  ; Living Room
EAST 12  ; Hallway
WEST 13  ; Entry Room
UP 17  ; Staircase
DOWN 9  ; Staircase
END_ROOM

ROOM_DESCR 11  ; Staircase
    The staircase slants both up and down from here. You notice that a ray of  
light seems to come from every stair. There are also exits to the east, west,  
and south.                                                                     
END_ROOM_DESCR

ROOM 12  ; Hallway
Hallway
SOUTH 14  ; Living Room
EAST 15  ; Banquet Hall
WEST 11  ; Staircase
END_ROOM

ROOM_DESCR 12  ; Hallway
    You are in a little, magically lit east-west hallway. There is also a      
south exit.                                                                    
END_ROOM_DESCR

CREATURE 301  ; LARGE DOG
DOG
LARGE
There is a large, mean-looking dog here. You think it's a pit bull.
LOCATION 12  ; Hallway
HOSTILE
THRESHOLD 1
TIMETHRESH 2
CREATURE_SYNONYMS  DOG   BULL PITBULL PUPPY HOUND BITSY  
END_CREATURE

CREATURE_DESCR 301  ; LARGE DOG
    The pit bull jumps around you, snapping at your ankles. You are lucky to   
have avoided his bites so far.                                                 
END_CREATURE_DESCR

SPECIAL 13  ; Entry Room
    "Argaharg!" you say. The door changes back to normal. You open it and walk 
inside. The door swings shut behind you.                                       
END_SPECIAL

ROOM 13  ; Entry Room
Entry Room
NORTHEAST 11  ; Staircase
SOUTHEAST 14  ; Living Room
SPECIAL 32  ; Wizard's front yard
LOCKED_DOOR
ROOM_SYNONYMS MAGIC_WORD   ARGAHARG  
END_ROOM

ROOM_DESCR 13  ; Entry Room
    This room has a doorknob on the west wall. This is puzzling, since there   
is definitely no door. You decide that it must be an entry room anyway, and    
there must be some magical way through. Rainbows of light flood the room from  
an unseen source.                                                              
    There are two east exits from here. Call them northeast and southeast.     
END_ROOM_DESCR

NOUN 214  ; BRASS DOORKNOB
DOORKNOB
BRASS
Something resembling a brass doorknob is mounted on the wall.
LOCATION 13  ; Entry Room
SIZE 3
UNMOVABLE
PUSHABLE
TURNABLE
PULLABLE
NOUN_SYNONYMS  DOORKNOB   KNOB  
END_NOUN

NOUN_DESCR 214  ; BRASS DOORKNOB
    It looks like a normal doorknob in all ways except it isn't on a door.     
END_NOUN_DESCR

PULL_DESCR 214  ; BRASS DOORKNOB
    Pulling this doorknob doesn't make any doors come open. No, I mean it, it  
really doesn't.                                                                
END_PULL_DESCR

PUSH_DESCR 214  ; BRASS DOORKNOB
    No, a door doesn't pop open when you push on the doorknob.                 
END_PUSH_DESCR

TURN_DESCR 214  ; BRASS DOORKNOB
    You turn the doorknob back and forth, but nothing happens! What a big      
surprise!                                                                      
END_TURN_DESCR

NOUN 215  ; ORANGE DOORMAT
DOORMAT
ORANGE
There is an orange doormat here.
LOCATION 13  ; Entry Room
WEIGHT 4
SIZE 4
NOUN_SYNONYMS  DOORMAT   MAT  
END_NOUN

NOUN_DESCR 215  ; ORANGE DOORMAT
    The doormat has scratchy orange bristles.                                  
END_NOUN_DESCR

NOUN 216  ; PRETTY FLOWER
FLOWER
PRETTY
A pretty flower grows happily in its pot.
LOCATION 13  ; Entry Room
WEIGHT 15
SIZE 15
NOUN_SYNONYMS  FLOWER   POT SNAPDRAGON FLOWERPOT FLOWERS BLOSSOMS BLOSSOM SOIL  
END_NOUN

NOUN_DESCR 216  ; PRETTY FLOWER
    The flower looks like a larger version of a snapdragon. Its many blossoms  
are bright orange, and its yellow pot is full of moist soil.                   
END_NOUN_DESCR

ROOM 14  ; Living Room
Living Room
EAST 15  ; Banquet Hall
WEST 13  ; Entry Room
NORTHEAST 12  ; Hallway
NORTHWEST 11  ; Staircase
ROOM_SYNONYMS TURN   WATCH  
END_ROOM

ROOM_DESCR 14  ; Living Room
    You are in the large living room of the wizard's mansion. Soft colors of   
light come from nowhere, making the walls look like they are splashed with     
watercolors.                                                                   
    There are exits to the east and west, and two to the north. (Call them     
northeast and northwest.)                                                      
END_ROOM_DESCR

NOUN 219  ; SOFT COUCH
COUCH
SOFT
There is a large, soft couch here.
LOCATION 14  ; Living Room
SIZE 150
UNMOVABLE
NOUN_SYNONYMS  COUCH   SOFA  
END_NOUN

NOUN_DESCR 219  ; SOFT COUCH
    The couch is pale pink with a pretty floral pattern. It is amazingly soft. 
END_NOUN_DESCR

NOUN 220  ; GIGANTIC TV
TV
GIGANTIC
A gigantic TV screen takes up most of the south wall.
LOCATION 14  ; Living Room
SIZE 150
UNMOVABLE
TURNABLE
NOUN_SYNONYMS  TV   TELEVISION SCREEN KNOB KNOBS  
END_NOUN

NOUN_DESCR 220  ; GIGANTIC TV
    You marvel at the size of the blank screen. You notice a row of knobs      
below it.                                                                      
END_NOUN_DESCR

TURN_DESCR 220  ; GIGANTIC TV
    You fiddle with the knobs until the TV turns on. Then you figure out how   
change the channels. The wizard seems to have a bunch of weird cable channels  
you have never heard of. Most of them are either showing magic news or wizard  
cuisine. It's not the kind of thing you want to watch, so you turn it off.     
END_TURN_DESCR

ROOM 15  ; Banquet Hall
Banquet Hall
EAST 16  ; Kitchen
NORTHWEST 12  ; Hallway
SOUTHWEST 14  ; Living Room
END_ROOM

ROOM_DESCR 15  ; Banquet Hall
    You would call this place a dining room, but it does have an excessive     
amount of space on the table for food. It has a lot of space for people, too,  
considering that the wizard says he doesn't have a family. The light seems to  
dance all around.                                                              
    The kitchen is to the east, and there are two west exits. Call them        
northwest and southwest.                                                       
END_ROOM_DESCR

NOUN 221  ; OAK TABLE
TABLE
OAK
A massive oak table dominates the room.
LOCATION 15  ; Banquet Hall
SIZE 350
UNMOVABLE
END_NOUN

NOUN_DESCR 221  ; OAK TABLE
    Three grown men could easily lie end to end on this polished oak table.    
END_NOUN_DESCR

NOUN 222  ; OAK CHAIRS
CHAIRS
OAK
A dozen oak chairs stand by the table.
LOCATION 15  ; Banquet Hall
SIZE 200
UNMOVABLE
PLURAL
NOUN_SYNONYMS  CHAIRS   CHAIR THRONE THRONES  
END_NOUN

NOUN_DESCR 222  ; OAK CHAIRS
    The chairs are evenly spaced along the table, six to a side.  They are so  
large that they almost resemble thrones. The ornate carvings on the back and   
armrests help to convey that image.                                            
END_NOUN_DESCR

SPECIAL 16  ; Kitchen
    "Argaharg!" you say. A door forms around the doorknob. You open the door   
and go inside. It closes itself behind you.                                    
END_SPECIAL

ROOM 16  ; Kitchen
Kitchen
WEST 15  ; Banquet Hall
SPECIAL 33  ; Wizard's Back Yard
LOCKED_DOOR
ROOM_SYNONYMS MAGIC_WORD   ARGAHARG  
END_ROOM

ROOM_DESCR 16  ; Kitchen
    The kitchen is surprisingly normal compared to the rest of the house you   
have seen. The only odd things are the magical light coming up from the floor  
and something resembling a doorknob on the wall. You are drawn to the          
refrigerator, hardly noticing the other appliances.                            
    The banquet hall is west of here.                                          
END_ROOM_DESCR

NOUN 223  ; WHITE REFRIGERATOR
REFRIGERATOR
WHITE
The white refrigerator entices you.
LOCATION 16  ; Kitchen
SIZE 130
UNMOVABLE
CLOSABLE
END_NOUN

NOUN_DESCR 223  ; WHITE REFRIGERATOR
    The refrigerator is gleaming white. As you stare at it, you begin to feel  
hungrier and hungrier.                                                         
END_NOUN_DESCR

NOUN 224  ; DISGUSTING FOOD
FOOD
DISGUSTING
There is plenty of disgusting food here.
LOCATION 223  ; WHITE REFRIGERATOR
WEIGHT 80
SIZE 80
EDIBLE
NOUN_SYNONYMS  FOOD   JAR JARS  
END_NOUN

NOUN_DESCR 224  ; DISGUSTING FOOD
    There must be about forty jars of food here. You read a few of the labels. 
Eye of newt, toe of frog, pig snouts, pickled crickets - Ugh! If this is       
wizard cuisine, you don't want to be a wizard! You hope this isn't what the    
wizard made your healthy mush out of.                                          
END_NOUN_DESCR

NOUN 225  ; COLD CHICKEN
CHICKEN
COLD
There is a cold chicken drumstick here.
LOCATION 223  ; WHITE REFRIGERATOR
WEIGHT 3
SIZE 3
EDIBLE
NOUN_SYNONYMS  CHICKEN   LEG DRUMSTICK  
END_NOUN

NOUN_DESCR 225  ; COLD CHICKEN
    The chicken drumstick looks delicious, even though it's cold. You realize  
that it is the best food you have laid eyes on in a whole year. Your mouth     
waters at the sight of it.                                                     
END_NOUN_DESCR

NOUN 226  ; IRON DOORKNOB
DOORKNOB
IRON
Something resembling an iron doorknob is mounted on the wall.
LOCATION 16  ; Kitchen
SIZE 3
UNMOVABLE
PUSHABLE
TURNABLE
PULLABLE
NOUN_SYNONYMS  DOORKNOB   KNOB  
END_NOUN

NOUN_DESCR 226  ; IRON DOORKNOB
    It looks like a normal doorknob in all ways except it isn't on a door.     
END_NOUN_DESCR

PULL_DESCR 226  ; IRON DOORKNOB
    Pulling this doorknob doesn't make any doors come open. No, I mean it, it  
really doesn't.                                                                
END_PULL_DESCR

PUSH_DESCR 226  ; IRON DOORKNOB
    No, a door doesn't pop open when you push on the doorknob.                 
END_PUSH_DESCR

TURN_DESCR 226  ; IRON DOORKNOB
    You turn the doorknob back and forth, but nothing happens! What a big      
surprise!                                                                      
END_TURN_DESCR

NOUN 227  ; BLUE DOORMAT
DOORMAT
BLUE
There is a blue doormat here.
LOCATION 16  ; Kitchen
WEIGHT 4
SIZE 4
NOUN_SYNONYMS  DOORMAT   MAT  
END_NOUN

NOUN_DESCR 227  ; BLUE DOORMAT
    The doormat is covered with scratchy blue bristles.                        
END_NOUN_DESCR

NOUN 248  ; MEASURING SPOONS
SPOONS
MEASURING
There is a set of measuring spoons here.
LOCATION 16  ; Kitchen
WEIGHT 2
SIZE 2
PLURAL
NOUN_SYNONYMS  SPOONS   SPOON SET  
END_NOUN

NOUN_DESCR 248  ; MEASURING SPOONS
    The set consists of five orange plastic spoons, all hooked together at the 
handles.                                                                       
END_NOUN_DESCR

ROOM 17  ; Staircase
Staircase
SOUTH 19  ; Computer Room
EAST 20  ; Hallway
WEST 18  ; Library
UP 26  ; Staircase
DOWN 11  ; Staircase
END_ROOM

ROOM_DESCR 17  ; Staircase
    The staircase slants both up and down from here. A ray of light comes out  
every stair. There are doorways to the south, east, and west.                  
END_ROOM_DESCR

ROOM 18  ; Library
Library
EAST 17  ; Staircase
END_ROOM

ROOM_DESCR 18  ; Library
    You are in the wizard's monstrous library. Bookshelves line the walls,     
books of all colors and sizes line the bookshelves. The light here seems to    
form letters in the air, but there are too many and they are too mixed up to   
actually read. There is a doorway in the eastern wall.                         
END_ROOM_DESCR

ROOM 19  ; Computer Room
Computer Room
NORTH 17  ; Staircase
ROOM_SYNONYMS TURN   ROLL SPIN TWIST  
END_ROOM

ROOM_DESCR 19  ; Computer Room
    You are in the wizard's computer room. His computer is the latest model.   
It sits on a sturdy desk by the wall. Mechanical rays of light bounce          
continually around the room. There is an exit to the north.                    
END_ROOM_DESCR

NOUN 230  ; GRAY COMPUTER
COMPUTER
GRAY
A drab gray computer is here.
LOCATION 19  ; Computer Room
SIZE 40
UNMOVABLE
READABLE
PLAYABLE
NOUN_SYNONYMS  COMPUTER   MONITOR KEYBOARD DRIVE  
END_NOUN

NOUN_DESCR 230  ; GRAY COMPUTER
    The computer is small but powerful, with infinite colors and extremely     
high resolution. It is able to do the most complex calculations in seconds.    
(At least that's engraved on the front, if you believe it.)                    
END_NOUN_DESCR

TEXT 230  ; GRAY COMPUTER
    A list of specifications is engraved on the front of the computer.  It's   
all ABC's and 123's to you, but it looks basically like this:                  
                                                                               
                              PLOG                                             
                        Personal Computer                                      
                Plog, Inc., is a world-renowned                                
                company that makes high-quality                                
             computers, safes, and feather dusters.                            
                                                                               
              Specifications:  Blah, blah, blah...                             
                                                                               
It all must mean that this computer is virtually perfect, but you wonder what  
price the wizard paid for all of that.                                         
END_TEXT

PLAY_DESCR 230  ; GRAY COMPUTER
    Don't play with the computer, play with the disk.                          
END_PLAY_DESCR

NOUN 231  ; STURDY DESK
DESK
STURDY
The computer rests on a sturdy wooden desk.
LOCATION 19  ; Computer Room
SIZE 100
UNMOVABLE
NOUN_SYNONYMS  DESK   STUFF TABLE  
END_NOUN

NOUN_DESCR 231  ; STURDY DESK
    The wooden desk looks strong enough to hold anything, and it certainly is  
holding a lot of computer-related stuff.                                       
END_NOUN_DESCR

NOUN 232  ; GRAY CHAIR
CHAIR
GRAY
A large gray chair is by the desk.
LOCATION 19  ; Computer Room
SIZE 45
UNMOVABLE
PUSHABLE
TURNABLE
PULLABLE
END_NOUN

NOUN_DESCR 232  ; GRAY CHAIR
    The chair has wheels and it can spin. However, it is so large and wide     
that you couldn't roll it out the door. Its gray color perfectly matches the   
computer.                                                                      
END_NOUN_DESCR

PULL_DESCR 232  ; GRAY CHAIR
    You walk around the room, pulling the chair behind you. Having the huge    
thing banging at your heels is not at all pleasant, so you put it back by the  
desk.                                                                          
END_PULL_DESCR

PUSH_DESCR 232  ; GRAY CHAIR
    You give the chair a great heave. It rolls across the marble floor and     
collides with the wall with a resounding crash. You shudder and roll it back   
to its proper place.                                                           
END_PUSH_DESCR

TURN_DESCR 232  ; GRAY CHAIR
    You spin the chair as fast as you can. Just watching is enough to make you 
dizzy, so you stop it almost immediately.                                      
END_TURN_DESCR

NOUN 233  ; RED BOX
BOX
RED
There is a red box here.
LOCATION 19  ; Computer Room
POSITION  on the desk 
SIZE 3
CLOSABLE
END_NOUN

NOUN_DESCR 233  ; RED BOX
    The red plastic box is designed to look like a book. It may be opened and  
closed.                                                                        
END_NOUN_DESCR

NOUN 234  ; BLUE DISK
DISK
BLUE
There is a blue disk here.
LOCATION 233  ; RED BOX
READABLE
PLAYABLE
END_NOUN

NOUN_DESCR 234  ; BLUE DISK
    It is a three and a half inch computer disk, the type that's called floppy 
but is actually covered with a hard plastic case. This one's case happens to   
be dark blue. It has a label stuck to it, and there is writing on the label.   
END_NOUN_DESCR

TEXT 234  ; BLUE DISK
    "Word Wizard" is scribbled on the label.                                   
END_TEXT

PLAY_DESCR 234  ; BLUE DISK
    Put it in the computer first!                                              
END_PLAY_DESCR

NOUN 235  ; GRAY DISK
DISK
GRAY
There is a gray disk here.
LOCATION 233  ; RED BOX
READABLE
PLAYABLE
END_NOUN

NOUN_DESCR 235  ; GRAY DISK
    It is a three and a half inch computer disk, the type that's called floppy 
but is actually covered with a hard plastic case. This one's case happens to   
be light gray. It has a label stuck to it, and there is writing on the label.  
END_NOUN_DESCR

TEXT 235  ; GRAY DISK
    "Magic Master" is scribbled on the label.                                  
END_TEXT

PLAY_DESCR 235  ; GRAY DISK
    Put it in the computer first!                                              
END_PLAY_DESCR

NOUN 236  ; WHITE DISK
DISK
WHITE
There is a white disk here.
LOCATION 233  ; RED BOX
READABLE
PLAYABLE
END_NOUN

NOUN_DESCR 236  ; WHITE DISK
    It is a three and a half inch computer disk, the type that's called floppy 
but is actually covered with a hard plastic case. This one's case happens to   
be pure white. It has a label stuck to it, and there is writing on the label.  
END_NOUN_DESCR

TEXT 236  ; WHITE DISK
    "Magic Mansion" is scribbled on the label.                                 
END_TEXT

PLAY_DESCR 236  ; WHITE DISK
    Put it in the computer first!                                              
END_PLAY_DESCR

ROOM 20  ; Hallway
Hallway
EAST 21  ; Wizard's Bedroom
WEST 17  ; Staircase
END_ROOM

ROOM_DESCR 20  ; Hallway
    This is a long, east-west hallway. There is a large door in the south with 
a combination lock. You assume it is a safe. Light dances up and down the hall 
like fireflies.                                                                
END_ROOM_DESCR

NOUN 237  ; LARGE SAFE
SAFE
LARGE
There seems to be a large safe in the south wall.
LOCATION 20  ; Hallway
UNMOVABLE
LOCKED
TURNABLE
NOUN_SYNONYMS  SAFE   LOCK  
END_NOUN

NOUN_DESCR 237  ; LARGE SAFE
    The door to the safe is as big as any other door you have seen in this     
house. The lock is the turning combination type. You notice that the numbers   
on the lock start at one and go up to twenty-six. I wonder why they picked     
those numbers?                                                                 
END_NOUN_DESCR

TURN_DESCR 237  ; LARGE SAFE
    Please write the combination you would like to try. You'll have to write   
out the numbers and squash them together. Like this: TURN ONETWOTHREEFOUR. If  
you are wrong, the computer will say it doesn't understand the word.           
END_TURN_DESCR

NOUN 238  ; COMBINATION SIXTEENTWELVEFIFTEENSE
SIXTEENTWELVEFIFTEENSE
COMBINATION
You just have to find out the combination.
LOCATION 20  ; Hallway
UNMOVABLE
TURNABLE
END_NOUN

NOUN_DESCR 238  ; COMBINATION SIXTEENTWELVEFIFTEENSE
    What on earth are you talking about?                                       
END_NOUN_DESCR

ROOM 21  ; Wizard's Bedroom
Wizard's Bedroom
SOUTH 22  ; Wizard's Bathroom
EAST 24  ; Wizard's Closet
WEST 20  ; Hallway
END_ROOM

ROOM_DESCR 21  ; Wizard's Bedroom
    This bedroom just has to be the wizard's, it is so grand. The lush carpet  
is deep purple. The walls look like real gold, but they couldn't be, and they  
work like mirrors. The ceiling is purple with golden constellations. The bed   
is gigantic, and it too is purple and gold. The room is definitely fit for     
a king, or an emperor, or someone more important than that. Even the light     
seems royal. It comes from a circle of sparkling points in midair, like an     
invisible chandelier. You may go west, south, or east from here.               
END_ROOM_DESCR

NOUN 240  ; PURPLE BED
BED
PURPLE
Your eyes widen to take in the huge purple bed.
LOCATION 21  ; Wizard's Bedroom
SIZE 300
UNMOVABLE
END_NOUN

NOUN_DESCR 240  ; PURPLE BED
    The bed is several times larger than life. It is covered with a velvety    
purple bedspread. It has little crescent moons all over, shining as brightly   
as gold. Five people could comfortably sleep there at once!                    
END_NOUN_DESCR

NOUN 251  ; COLOGNE BOTTLE
BOTTLE
COLOGNE
There is a tiny bottle here.
LOCATION 21  ; Wizard's Bedroom
READABLE
CLOSABLE
DRINKABLE
NOUN_SYNONYMS  BOTTLE   COLOGNE  
END_NOUN

NOUN_DESCR 251  ; COLOGNE BOTTLE
    The bottle is full of a deep purple liquid. It is so small that you could  
nearly conceal it in your fist. It has a faint spicy scent, rather like        
cinnamon. It really smells like it would be good to drink. There is writing on 
the front of the bottle.                                                       
END_NOUN_DESCR

TEXT 251  ; COLOGNE BOTTLE
    "PURPLE" is written on the front of the bottle, in the largest letters     
such a tiny bottle would permit. You squint to read the next smallest row of   
letters. It says "Cologne", you decide. So that's what it is. You've heard of  
"Red" and "Navy". This sure sounds like a mixture of the two. There is a       
smaller line still, but you doubt if anyone could read it. Probably some kind  
of a warning label.                                                            
END_TEXT

ROOM 22  ; Wizard's Bathroom
Wizard's Bathroom
NORTH 21  ; Wizard's Bedroom
EAST 25  ; Secret Room 
END_ROOM

ROOM_DESCR 22  ; Wizard's Bathroom
    This bathroom is all silver. You see your reflection where ever you look.  
Even the soap, towels, and toothbrushes shine like silver. But clearly none of 
it is really metal, it must be a magical effect. When you feel things, they    
are soapy, soft, bristly, or whatever. You know the door is in the north, but  
the fun house effect makes it a little hard to tell. The mirrors make a light  
of their own.                                                                  
END_ROOM_DESCR

ROOM 23  ; Money Bin
Money Bin
NORTH 20  ; Hallway
POINTS 1
END_ROOM

ROOM_DESCR 23  ; Money Bin
    The large room is filled with every kind of money you can imagine, and the 
top of the pile reaches the ceiling. There are crinkly bills and shiny coins.  
Most of the money is from various foreign countries, in fact with a quick      
glance you see no American money. There is definitely enough to swim in, but   
you find it quite impossible to do so. As you look around, you realize just    
how much of a miser the wizard really was, giving you that horrible prison.    
And not feeding you on your birthday! Gold and silver light streams out from   
everything, illuminating the doorway in the north.                             
END_ROOM_DESCR

NOUN 272  ; PINK ERASER
ERASER
PINK
There is a small pink eraser here.
LOCATION 23  ; Money Bin
END_NOUN

NOUN_DESCR 272  ; PINK ERASER
    Oh, it looks like a normal eraser, all right. But somehow you think it is  
something more. Perhaps it is magical.                                         
END_NOUN_DESCR

ROOM 24  ; Wizard's Closet
Wizard's Closet
WEST 21  ; Wizard's Bedroom
END_ROOM

ROOM_DESCR 24  ; Wizard's Closet
    The wizard's closet is easily the size of your prison bedroom. It has four 
rows of hanging clothes, and ample space to walk between them. You didn't even 
have one change of clothes in your room! Soft, warm, magical light comes at    
you from all around. The exit is in the west.                                  
END_ROOM_DESCR

NOUN 242  ; WIZARD'S CLOTHES
CLOTHES
WIZARD'S
You stare at all the wizard's clothes.
LOCATION 24  ; Wizard's Closet
SIZE 300
UNMOVABLE
END_NOUN

NOUN_DESCR 242  ; WIZARD'S CLOTHES
    The wizard doesn't wear fancy clothes, but he sure does wear a lot of      
them! A great deal of the things are purple, and they all would fit his tall,  
skinny frame. You consider taking some for yourself, but they surely wouldn't  
fit and they obviously aren't of great value.                                  
END_NOUN_DESCR

ROOM 25  ; Secret Room 
Secret Room 
WEST 22  ; Wizard's Bathroom
POINTS 1
END_ROOM

ROOM_DESCR 25  ; Secret Room 
    The tiny room is filled with dim red light, coming from no visible source. 
There is no furniture at all here, but a single chair would have taken up most 
of the floor space.                                                            
END_ROOM_DESCR

NOUN 243  ; ODD-LOOKING BOX
BOX
ODD-LOOKING
An odd-looking box rests on the floor.
LOCATION 25  ; Secret Room 
WEIGHT 2
SIZE 2
CLOSABLE
LOCKABLE
LOCKED
KEY 249  ; SILVER KEY
NOUN_SYNONYMS  BOX   ENVELOPE  
END_NOUN

NOUN_DESCR 243  ; ODD-LOOKING BOX
    It is sort of a cross between an envelope and a box. It is made of wood    
and has a keyhole, like a box, but it is small and flat and shaped like an     
envelope. The top flap opens with a hinge.                                     
END_NOUN_DESCR

NOUN 250  ; BIRTH CERTIFICATE
CERTIFICATE
BIRTH
A birth certificate is here.
LOCATION 243  ; ODD-LOOKING BOX
READABLE
NOUN_SYNONYMS  CERTIFICATE   PAPER PIECE  
END_NOUN

NOUN_DESCR 250  ; BIRTH CERTIFICATE
    It is just a piece of stiff white paper. You are not sure if it really is  
a birth certificate, but it is something of the sort. It has writing on it, I  
hope you know.                                                                 
END_NOUN_DESCR

TEXT 250  ; BIRTH CERTIFICATE
    The first thing you try to read is the person whose birth this is          
certifying. But when you look at the space in front of "Name:",  you notice    
that the real name is hidden by a magical black bar floating just above the    
paper. You estimate that about a dozen letters would fit under the bar. As     
you look from different angles, the bar jumps right into your line of vision.  
You can't move it out of the way, either.                                      
    As you read in front of the "Date of Birth:" heading, you decide that it   
probably belongs to the wizard anyway. The date is 60 years ago, and you would 
guess that the wizard is that old. And it is October 31. You remember him      
telling you he was born on Halloween. Funny that his name is covered. You      
reflect that you don't even know his name yet.                                 
    You skim over the rest of the certificate. Nothing too interesting, until  
you get to the last heading: diseases. The only one he was born with is Eman   
disease. You've never heard of it, but maybe you can figure out what it means. 
END_TEXT

ROOM 26  ; Staircase
Staircase
SOUTH 30  ; Servants' Bathroom
EAST 28  ; Hallway
WEST 27  ; Hallway
DOWN 17  ; Staircase
END_ROOM

ROOM_DESCR 26  ; Staircase
    This is the top of a staircase, slanting down out of sight. A ray of light 
streams out of every single stair. There are doorways to the east, west, and   
south.                                                                         
END_ROOM_DESCR

ROOM 27  ; Hallway
Hallway
SOUTH 29  ; Pink Servants' Room
EAST 26  ; Staircase
END_ROOM

ROOM_DESCR 27  ; Hallway
    You are in a narrow, splintery hallway. A staircase is in the east, and    
you can see a pink room through the south doorway. The wizard has overdone the 
magical lighting here; it is much too bright.                                  
END_ROOM_DESCR

ROOM 28  ; Hallway
Hallway
SOUTH 31  ; Blue Servants' Room
WEST 26  ; Staircase
END_ROOM

ROOM_DESCR 28  ; Hallway
    You are in a narrow, splintery hallway. A staircase is in the west, and    
you can see a blue room through the south doorway. The wizard has overdone the 
magical lighting here; it is much too bright.                                  
END_ROOM_DESCR

ROOM 29  ; Pink Servants' Room
Pink Servants' Room
NORTH 27  ; Hallway
END_ROOM

ROOM_DESCR 29  ; Pink Servants' Room
    You are in a small pink bedroom. Two bunk beds stand by opposite walls,    
both sickly pink all over. Not only the walls, but the splintery floor and the 
ceiling, are painted the exact same color. A luminous pink haze hangs in the   
air, making everything else look much too pink. You assume the room belongs to 
servants, since it is not grand like the wizard's own rooms. There is a north  
doorway from here.                                                             
END_ROOM_DESCR

NOUN 244  ; PINK BEDS
BEDS
PINK
Two pink bunk beds fill up most of the floor space.
LOCATION 29  ; Pink Servants' Room
SIZE 500
UNMOVABLE
NOUN_SYNONYMS  BEDS   BED BUNKS BUNK COT COTS  
END_NOUN

NOUN_DESCR 244  ; PINK BEDS
    The beds both have two bunks. They are colored a very weird pink that      
might be described as salmon-mauve. The top bunks reach almost to the ceiling, 
and there is no obvious means of getting up to them.                           
END_NOUN_DESCR

NOUN 245  ; PINK APRON
APRON
PINK
There is a pink apron here.
LOCATION 29  ; Pink Servants' Room
WEIGHT 2
SIZE 3
WEARABLE
END_NOUN

NOUN_DESCR 245  ; PINK APRON
    The apron is the weirdest shade of pink you have ever seen. It is          
obviously rather old, but it is clean and has starchy ruffles.                 
END_NOUN_DESCR

NOUN 246  ; PINK CAP
CAP
PINK
There is a lacy pink cap here.
LOCATION 29  ; Pink Servants' Room
WEARABLE
NOUN_SYNONYMS  CAP   HAT  
END_NOUN

NOUN_DESCR 246  ; PINK CAP
    The cap is dyed a very odd pink. It is extremely baggy, as if stretched    
out of shape. It has frilly pink lace sprouting out around the edges.          
END_NOUN_DESCR

ROOM 30  ; Servants' Bathroom
Servants' Bathroom
NORTH 26  ; Staircase
END_ROOM

ROOM_DESCR 30  ; Servants' Bathroom
    The servants' bathroom has blue and pink checkered wallpaper. Every other  
board on the floor is painted blue and pink. Blue and pink bars of light come  
from all directions to illuminate the air. All the bathroom things have blue   
and pink polka dots, flowers, or some other pattern. But other than the color  
scheme, you discover nothing of interest. There is a doorway to the north.     
END_ROOM_DESCR

ROOM 31  ; Blue Servants' Room
Blue Servants' Room
NORTH 28  ; Hallway
END_ROOM

ROOM_DESCR 31  ; Blue Servants' Room
    You are in a small blue bedroom. Two bunk beds stand by opposite walls,    
both sickly blue all over. Not only the walls, but the splintery floor and the 
ceiling, are painted the exact same color. A luminous blue haze hangs in the   
air, making everything else look much too blue. You assume the room belongs to 
servants, since it is not grand like the wizard's own rooms. There is a north  
doorway from here.                                                             
END_ROOM_DESCR

NOUN 247  ; BLUE BEDS
BEDS
BLUE
Two blue bunk beds fill up most of the floor space.
LOCATION 31  ; Blue Servants' Room
SIZE 500
UNMOVABLE
NOUN_SYNONYMS  BEDS   BED BUNKS BUNK COT COTS  
END_NOUN

NOUN_DESCR 247  ; BLUE BEDS
    The beds both have two bunks. They are colored a very weird blue that      
might be described as smoke-teal. The top bunks reach almost to the ceiling,   
and there is no obvious means of getting up to them.                           
END_NOUN_DESCR

SPECIAL 32  ; Wizard's front yard
    "Argaharg!" you say. Suddenly that doorknob that has been puzzling you is  
really on a door! You immediately pull the door open and go outside. Now you   
are in the front yard! The door swings shut behind you, and you see that the   
outside doorknob isn't on a door either.                                       
END_SPECIAL

ROOM 32  ; Wizard's front yard
Wizard's front yard
NORTH 34  ; Wizard's Garden
SOUTH 35  ; Wizard's Driveway
WEST 38  ; Dirt Road
SPECIAL 13  ; Entry Room
POINTS 1
LOCKED_DOOR
ROOM_SYNONYMS MAGIC_WORD   ARGAHARG  
END_ROOM

ROOM_DESCR 32  ; Wizard's front yard
    You stand in the wizard's front yard and examine your surroundings. His    
house is way out in the country, surrounded by trees. It is very large,        
painted purple, and has absolutely no windows. It has an orange mailbox. The   
front door, in the east, is shut, and therefore its place is marked only by    
the doorknob. A very large garden is in the north, the driveway is in the      
south, and a dirt road is in the west.                                         
END_ROOM_DESCR

NOUN 252  ; ORANGE MAILBOX
MAILBOX
ORANGE
The orange mailbox clashes violently with the purple paint of the house.
LOCATION 32  ; Wizard's front yard
SIZE 7
UNMOVABLE
CLOSABLE
NOUN_SYNONYMS  MAILBOX   BOX  
END_NOUN

NOUN_DESCR 252  ; ORANGE MAILBOX
    The mailbox is very bright orange. It is nailed to the side of the house.  
It can be opened and closed.                                                   
END_NOUN_DESCR

NOUN 253  ; PAPER ENVELOPE
ENVELOPE
PAPER
A white paper envelope is here.
LOCATION 252  ; ORANGE MAILBOX
READABLE
CLOSABLE
NOUN_SYNONYMS  ENVELOPE   MAIL  
END_NOUN

NOUN_DESCR 253  ; PAPER ENVELOPE
    The envelope is small and white. There is writing on it.                   
END_NOUN_DESCR

TEXT 253  ; PAPER ENVELOPE
    The envelope is addressed to:                                              
                                                                               
            Mr. Wizard                                                         
            123 Magic Road                                                     
            Fargo, ND 58102                                                    
                                                                               
    Hey, he lives in the same town as you do! This forest around the house     
must be the Great Forest of Fargo!                                             
END_TEXT

NOUN 254  ; PAPER LETTER
LETTER
PAPER
There is a letter here.
LOCATION 253  ; PAPER ENVELOPE
READABLE
NOUN_SYNONYMS  LETTER   MAIL PAPER  
END_NOUN

NOUN_DESCR 254  ; PAPER LETTER
    The letter is written neatly in blue ink. The stationery is yellow with    
little airplanes.                                                              
END_NOUN_DESCR

TEXT 254  ; PAPER LETTER
Dear Mr. Wizard, (Or whatever your secret name is)                             
                                                                               
    I must say that your idea for the buried treasure was wonderful. I liked   
it so much that I followed your example. If we must have buried treasure, that 
is surely the easiest place to put it.                                         
    I was just watching Mr. Sorcerer use one of those tedious digging spells   
to make a hole for his treasure. But he couldn't stop it in time, and his      
entire back yard became a pit! And then he dropped this little gold crown in   
the hole. It looked so ridiculous that I nearly laughed aloud. I am so glad I  
did it your way!                                                               
                                                                               
Your pen pal, Miss Magician (I'm not telling you my secret name!)              
END_TEXT

SPECIAL 33  ; Wizard's Back Yard
    "Argaharg!" you say. Now the funny doorknob is really on a door! You grasp 
it and turn, and the door swings open. You walk outside, and the door swings   
shut behind you. The doorknob is not on a door anymore.                        
END_SPECIAL

ROOM 33  ; Wizard's Back Yard
Wizard's Back Yard
NORTH 34  ; Wizard's Garden
SOUTH 37  ; Behind the Wizard's Garage
EAST 39  ; Forest
ENTER 43  ; Wizard's Pool
SPECIAL 16  ; Kitchen
POINTS 1
LOCKED_DOOR
ROOM_SYNONYMS MAGIC_WORD   ARGAHARG  
END_ROOM

ROOM_DESCR 33  ; Wizard's Back Yard
    The wizard's back yard is beautiful. His huge garden is in the north. If   
you go south, you will be behind his garage. A dense forest is east of here.   
There is a doorknob on the side of the house.                                  
END_ROOM_DESCR

NOUN 270  ; SWIMMING POOL
POOL
SWIMMING
The wizard has a nice big swimming pool.
LOCATION 33  ; Wizard's Back Yard
UNMOVABLE
END_NOUN

NOUN_DESCR 270  ; SWIMMING POOL
    The swimming pool is round and full of water. It has a small diving board  
and a slide. Though the pool is very large, there is still plenty of room in   
the yard.                                                                      
END_NOUN_DESCR

ROOM 34  ; Wizard's Garden
Wizard's Garden
NORTH 39  ; Forest
EAST 39  ; Forest
WEST 41  ; Dirt Road
SOUTHEAST 33  ; Wizard's Back Yard
SOUTHWEST 32  ; Wizard's front yard
END_ROOM

ROOM_DESCR 34  ; Wizard's Garden
    It is early summer, and the vegetables in the wizard's garden are just     
babies, not ready for eating. You see carrots, onions, lettuce, and many other 
things that are harder to identify. The garden stretches all the way along one 
side of the house, so you can go southwest to get to the front yard and        
southeast for the back yard. A dense forest surrounds the north and east sides 
of the garden. A dirt road runs by the west side.                              
END_ROOM_DESCR

ROOM 35  ; Wizard's Driveway
Wizard's Driveway
NORTH 32  ; Wizard's front yard
SOUTH 39  ; Forest
WEST 40  ; Dirt Road
END_ROOM

ROOM_DESCR 35  ; Wizard's Driveway
    The wizard's driveway is long. It leads east to the garage and west to a   
dirt road. North of here is the front yard, and south is a forest.             
END_ROOM_DESCR

NOUN 256  ; BASKETBALL NET
NET
BASKETBALL
There is a basketball net above the garage door.
LOCATION 35  ; Wizard's Driveway
SIZE 9
UNMOVABLE
NOUN_SYNONYMS  NET   BASKET HOOP BACKBOARD  
END_NOUN

NOUN_DESCR 256  ; BASKETBALL NET
    The basket consists of a red metal hoop with a white net hanging down.     
There is a backboard behind it, a white semicircle.                            
END_NOUN_DESCR

SPECIAL 36  ; Wizard's Garage
    The door swings open by itself when you say "Argaharg." You step into the  
garage, and the door shuts itself after you.                                   
END_SPECIAL

ROOM 36  ; Wizard's Garage
Wizard's Garage
ENTER 44  ; Wizard's Limousine
SPECIAL 37  ; Behind the Wizard's Garage
LOCKED_DOOR
ROOM_SYNONYMS MAGIC_WORD   ARGAHARG  
END_ROOM

ROOM_DESCR 36  ; Wizard's Garage
    The wizard's garage is very long and narrow, just right for a limousine.   
The walls, floor, and ceiling are spotless white. Magical light whirls around  
the room, making you a little dizzy. The garage door is in the west, and a     
doorknob like the ones in the house is in the east.                            
END_ROOM_DESCR

NOUN 260  ; WHITE BUTTON
BUTTON
WHITE
There is a small white button on the wall.
LOCATION 36  ; Wizard's Garage
UNMOVABLE
PUSHABLE
END_NOUN

NOUN_DESCR 260  ; WHITE BUTTON
    The button is small, round, and white. It is not the type that holds your  
clothes together! It is the type that you find in adventure games that tends   
to make the ceiling fall down or the house blow up. Hmm, wonder if you should  
press it?                                                                      
END_NOUN_DESCR

NOUN 261  ; BLUE LIMOUSINE
LIMOUSINE
BLUE
There is a long, blue limousine parked here.
LOCATION 36  ; Wizard's Garage
SIZE 1000
UNMOVABLE
NOUN_SYNONYMS  LIMOUSINE   CAR LIMO  
END_NOUN

NOUN_DESCR 261  ; BLUE LIMOUSINE
    Wow, it's HUGE! It's so long that you don't think it could turn corners    
in a narrow street. It is painted deep blue, so shiny that you think it must   
have been to the car wash in the last few hours.                               
END_NOUN_DESCR

SPECIAL 37  ; Behind the Wizard's Garage
    "Argaharg!" you say. The doorknob is now on a door, which you open and     
walk through. It slams shut behind you.                                        
END_SPECIAL

ROOM 37  ; Behind the Wizard's Garage
Behind the Wizard's Garage
NORTH 33  ; Wizard's Back Yard
SOUTH 39  ; Forest
EAST 39  ; Forest
SPECIAL 36  ; Wizard's Garage
LOCKED_DOOR
ROOM_SYNONYMS MAGIC_WORD   ARGAHARG  
END_ROOM

ROOM_DESCR 37  ; Behind the Wizard's Garage
    You are directly behind the wizard's garage. There is a doorless doorknob  
on its side. The back yard is in the north, and a forest surrounds the south   
and east sides of the area.                                                    
END_ROOM_DESCR

ROOM 38  ; Dirt Road
Dirt Road
NORTH 41  ; Dirt Road
SOUTH 40  ; Dirt Road
EAST 32  ; Wizard's front yard
WEST 39  ; Forest
END_ROOM

ROOM_DESCR 38  ; Dirt Road
    You are in the middle of a dirt road. It stretches as far as you can see   
to the south, but ends abruptly a little ways to the north. The wizard's front 
yard is on the east side, and a dense forest is all along the west side.       
END_ROOM_DESCR

ROOM 39  ; Forest
Forest
PLAYER_DEAD
END_ROOM

ROOM_DESCR 39  ; Forest
    You wander off into the forest, feeling sure you can find your way back.   
Maybe you could have, maybe you couldn't have. You never find out. A giant,    
hungry bear lunges at you. You don't have the slightest chance of escaping.    
Now its drooling jaws are inches from your face. You know no more.             
    Let this be a lesson to you! Don't go off in the woods anymore! Look both  
ways before you cross the street! And always brush your teeth before you go to 
bed!                                                                           
END_ROOM_DESCR

ROOM 40  ; Dirt Road
Dirt Road
NORTH 38  ; Dirt Road
SOUTH 42  ; Dirt Road
EAST 35  ; Wizard's Driveway
WEST 39  ; Forest
END_ROOM

ROOM_DESCR 40  ; Dirt Road
    You are in the middle of a dirt road. It seems to go on forever to the     
south, but you think you see a dead end in the north. The wizard's driveway    
comes into the road from the east. A huge forest runs along the west side.     
END_ROOM_DESCR

ROOM 41  ; Dirt Road
Dirt Road
NORTH 39  ; Forest
SOUTH 38  ; Dirt Road
EAST 34  ; Wizard's Garden
WEST 39  ; Forest
END_ROOM

ROOM_DESCR 41  ; Dirt Road
    You are at the north end of a dirt road. A dense forest starts right where 
the road comes to an end. The same forest is on the west side of the road too. 
In the east, you see the wizard's garden. Looking south, you see nothing but   
more road.                                                                     
END_ROOM_DESCR

ROOM 42  ; Dirt Road
Dirt Road
NORTH 42  ; Dirt Road
SOUTH 42  ; Dirt Road
EAST 39  ; Forest
WEST 39  ; Forest
SPECIAL 46  ; Flying
KEY 259  ; BUTTON
END_ROOM

ROOM_DESCR 42  ; Dirt Road
    You are on a dirt road. Funny, you don't see the wizard's house anywhere!  
The road goes as far as the eye can see to both the north and the south. There 
is nothing but forest on either side.                                          
END_ROOM_DESCR

ROOM 43  ; Wizard's Pool
Wizard's Pool
EXIT 33  ; Wizard's Back Yard
END_ROOM

ROOM_DESCR 43  ; Wizard's Pool
    You are taking a refreshing swim in the wizard's pool. Of course, you are  
still wearing your normal clothes and are holding an odd assortment of things. 
You must be a funny sight!                                                     
END_ROOM_DESCR

NOUN 262  ; INFLATABLE RAFT
RAFT
INFLATABLE
You suddenly notice an inflatable raft here.
LOCATION 43  ; Wizard's Pool
SIZE 101
UNMOVABLE
NOUN_SYNONYMS  RAFT   BUTTONS BUTTON EMERALD EMERALDS  
END_NOUN

NOUN_DESCR 262  ; INFLATABLE RAFT
    The raft is currently inflated. It is light green and plastic. It has many 
little places that are puckered in and have buttons in them, just for          
decoration. But those buttons are emeralds! Twenty of them!                    
    You wonder why you didn't notice this raft from the side of the pool.      
END_NOUN_DESCR

ROOM 44  ; Wizard's Limousine
Wizard's Limousine
EXIT 36  ; Wizard's Garage
END_ROOM

ROOM_DESCR 44  ; Wizard's Limousine
    You are in the wizard's giant limousine. There is a large TV screen in     
here, but it can't be used unless the car is running. Five rows of seats, you  
count! All those seats are covered with a soft, fuzzy, blue material. The      
inside is just as clean as the outside was.                                    
END_ROOM_DESCR

NOUN 264  ; GOLD COIN
COIN
GOLD
Someone has left a gold coin here.
LOCATION 44  ; Wizard's Limousine
POINTS 1
NOUN_SYNONYMS  COIN   GOLD  
END_NOUN

NOUN_DESCR 264  ; GOLD COIN
    The gold coin is only the size of a quarter, but it still must be worth    
a lot of money!                                                                
END_NOUN_DESCR

SPECIAL 46  ; Flying
    You press the button. The airplane's engine rumbles much like the way a    
car's would. It has an engine!?                                                
    You look at all the different buttons and controls. They are very plainly  
labeled, so you can easily figure out what does what. You make the plane roll  
forward, using the dirt road as a runway. When you think you have built up     
enough speed, you make it soar up into the air. How easy! How fun!             
END_SPECIAL

ROOM 46  ; Flying
Flying
NORTH 50  ; Flying
SOUTH 50  ; Flying
EAST 50  ; Flying
WEST 47  ; Flying
NORTHEAST 50  ; Flying
NORTHWEST 50  ; Flying
SOUTHEAST 50  ; Flying
SOUTHWEST 48  ; Flying
DOWN 38  ; Dirt Road
POINTS 1
END_ROOM

ROOM_DESCR 46  ; Flying
    You are flying in the air above the wizard's mansion. What's this? You see 
another building off in the west.                                              
END_ROOM_DESCR

SPECIAL 47  ; Flying
    You press the on/off button. The airplane's engine rumbles and turns on.   
You use all the right controls, and take off perfectly. Wow, this is fun!      
END_SPECIAL

ROOM 47  ; Flying
Flying
NORTH 50  ; Flying
SOUTH 49  ; Flying
EAST 46  ; Flying
WEST 50  ; Flying
NORTHEAST 50  ; Flying
NORTHWEST 50  ; Flying
SOUTHEAST 50  ; Flying
SOUTHWEST 50  ; Flying
DOWN 60  ; Dirt Road
END_ROOM

ROOM_DESCR 47  ; Flying
    You are flying in the air above a small building. You can see the wizard's 
mansion off in the east.                                                       
END_ROOM_DESCR

ROOM 48  ; Flying
Flying
NORTH 50  ; Flying
SOUTH 51  ; Flying
EAST 50  ; Flying
WEST 50  ; Flying
NORTHEAST 46  ; Flying
NORTHWEST 50  ; Flying
SOUTHEAST 50  ; Flying
SOUTHWEST 50  ; Flying
DOWN 52  ; Crashed
END_ROOM

ROOM_DESCR 48  ; Flying
    You are flying high in the air, admiring the breathtaking view. You can    
see the wizard's mansion in the northeast.                                     
END_ROOM_DESCR

ROOM 49  ; Flying
Flying
NORTH 47  ; Flying
SOUTH 53  ; Flying
EAST 50  ; Flying
WEST 50  ; Flying
NORTHEAST 50  ; Flying
NORTHWEST 50  ; Flying
SOUTHEAST 50  ; Flying
SOUTHWEST 50  ; Flying
DOWN 52  ; Crashed
END_ROOM

ROOM_DESCR 49  ; Flying
    You fly through the air, watching the beautiful scenery below. You can see 
a small building in the north.                                                 
END_ROOM_DESCR

ROOM 50  ; Flying
Flying
NORTH 50  ; Flying
SOUTH 50  ; Flying
EAST 50  ; Flying
WEST 50  ; Flying
NORTHEAST 50  ; Flying
NORTHWEST 50  ; Flying
SOUTHEAST 50  ; Flying
SOUTHWEST 50  ; Flying
DOWN 52  ; Crashed
END_ROOM

ROOM_DESCR 50  ; Flying
    You soar through the air, watching the landscape drift by far below.       
END_ROOM_DESCR

ROOM 51  ; Flying
Flying
NORTH 48  ; Flying
SOUTH 50  ; Flying
EAST 50  ; Flying
WEST 50  ; Flying
NORTHEAST 50  ; Flying
NORTHWEST 50  ; Flying
SOUTHEAST 54  ; Flying
SOUTHWEST 50  ; Flying
DOWN 52  ; Crashed
END_ROOM

ROOM_DESCR 51  ; Flying
    You soar through the air, watching the landscape drift by far below.       
END_ROOM_DESCR

ROOM 52  ; Crashed
Crashed
PLAYER_DEAD
END_ROOM

ROOM_DESCR 52  ; Crashed
    You decide to land right here. You use all the right buttons and controls. 
If there had been more space, it would have been a perfect landing. But there  
are so many trees all around that you crash into one. Your plane is wrecked,   
and I'm afraid you are too.                                                    
END_ROOM_DESCR

ROOM 53  ; Flying
Flying
NORTH 49  ; Flying
SOUTH 50  ; Flying
EAST 50  ; Flying
WEST 50  ; Flying
NORTHEAST 50  ; Flying
NORTHWEST 50  ; Flying
SOUTHEAST 50  ; Flying
SOUTHWEST 55  ; Flying
DOWN 52  ; Crashed
END_ROOM

ROOM_DESCR 53  ; Flying
    You soar through the air, watching the landscape drift by far below.       
END_ROOM_DESCR

ROOM 54  ; Flying
Flying
NORTH 50  ; Flying
SOUTH 50  ; Flying
EAST 50  ; Flying
WEST 50  ; Flying
NORTHEAST 50  ; Flying
NORTHWEST 51  ; Flying
SOUTHEAST 50  ; Flying
SOUTHWEST 56  ; Flying
DOWN 52  ; Crashed
END_ROOM

ROOM_DESCR 54  ; Flying
    You soar through the air, watching the landscape drift by far below.       
END_ROOM_DESCR

ROOM 55  ; Flying
Flying
NORTH 50  ; Flying
SOUTH 57  ; Flying
EAST 50  ; Flying
WEST 50  ; Flying
NORTHEAST 53  ; Flying
NORTHWEST 50  ; Flying
SOUTHEAST 50  ; Flying
SOUTHWEST 50  ; Flying
DOWN 52  ; Crashed
END_ROOM

ROOM_DESCR 55  ; Flying
    You soar through the air, watching the landscape drift by far below.       
END_ROOM_DESCR

ROOM 56  ; Flying
Flying
NORTH 50  ; Flying
SOUTH 50  ; Flying
EAST 50  ; Flying
WEST 50  ; Flying
NORTHEAST 54  ; Flying
NORTHWEST 50  ; Flying
SOUTHEAST 50  ; Flying
SOUTHWEST 58  ; Flying
DOWN 52  ; Crashed
END_ROOM

ROOM_DESCR 56  ; Flying
    You are flying high in the air. The view from here is breathtaking. You    
are certain you see your house off in the southwest!                           
END_ROOM_DESCR

ROOM 57  ; Flying
Flying
NORTH 55  ; Flying
SOUTH 50  ; Flying
EAST 59  ; Flying
WEST 50  ; Flying
NORTHEAST 50  ; Flying
NORTHWEST 50  ; Flying
SOUTHEAST 50  ; Flying
SOUTHWEST 50  ; Flying
DOWN 52  ; Crashed
END_ROOM

ROOM_DESCR 57  ; Flying
    You soar through the air, watching the landscape drift by far below.       
END_ROOM_DESCR

SPECIAL 58  ; Flying
    You have gotten very good at taking off. You know just what to do, and     
within seconds you are in the air.                                             
END_SPECIAL

ROOM 58  ; Flying
Flying
NORTH 50  ; Flying
SOUTH 50  ; Flying
EAST 50  ; Flying
WEST 50  ; Flying
NORTHEAST 56  ; Flying
NORTHWEST 59  ; Flying
SOUTHEAST 50  ; Flying
SOUTHWEST 50  ; Flying
DOWN 63  ; Dirt Road
END_ROOM

ROOM_DESCR 58  ; Flying
    You are flying above your house. It is much smaller than the wizard's, but 
there's no place like home! It, like the wizard's, is surrounded by the Great  
Forest of Fargo.                                                               
END_ROOM_DESCR

ROOM 59  ; Flying
Flying
NORTH 50  ; Flying
SOUTH 50  ; Flying
EAST 50  ; Flying
WEST 57  ; Flying
NORTHEAST 50  ; Flying
NORTHWEST 50  ; Flying
SOUTHEAST 58  ; Flying
SOUTHWEST 50  ; Flying
DOWN 52  ; Crashed
END_ROOM

ROOM_DESCR 59  ; Flying
    You fly through the air, staring at the beautiful forest below. You think  
you see your house off in the southeast!                                       
END_ROOM_DESCR

ROOM 60  ; Dirt Road
Dirt Road
NORTH 61  ; Dirt Road
SOUTH 61  ; Dirt Road
EAST 62  ; Store
WEST 39  ; Forest
POINTS 1
END_ROOM

ROOM_DESCR 60  ; Dirt Road
    You are in a north-south dirt road. A small store is in the east. A huge   
forest is all along the west side.                                             
END_ROOM_DESCR

NOUN 268  ; LARGE SIGN
SIGN
LARGE
There is a large sign on the store.
LOCATION 60  ; Dirt Road
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 268  ; LARGE SIGN
    You don't look at a sign, silly! Don't you know what to do with it?        
END_NOUN_DESCR

TEXT 268  ; LARGE SIGN
    "Edwin's Shop" is written on the sign.                                     
END_TEXT

ROOM 61  ; Dirt Road
Dirt Road
NORTH 61  ; Dirt Road
SOUTH 61  ; Dirt Road
EAST 39  ; Forest
WEST 39  ; Forest
SPECIAL 47  ; Flying
KEY 259  ; BUTTON
END_ROOM

ROOM_DESCR 61  ; Dirt Road
    This is a long, north-south road. You only see forest on both sides, which 
ever way you look. There are no buildings anywhere!                            
END_ROOM_DESCR

ROOM 62  ; Store
Store
WEST 60  ; Dirt Road
EXIT 60  ; Dirt Road
END_ROOM

ROOM_DESCR 62  ; Store
    You are inside a little store. Most of the stuff for sale here is too      
expensive, and lots of it seems utterly useless. In fact almost all of it fits 
into both categories. But there are a few things that are inexpensive and      
might be useful. Several shovels hang on a hook in the wall. A row of colorful 
flashlights is on one shelf. A stack of maps is on another. You notice that    
all of those are selling for five dollars a piece, although the maps seem to   
have started off at a much higher price and been marked down many times.       
Expensive maps!                                                                
    The exit from here is in the west.                                         
END_ROOM_DESCR

NOUN 265  ; SMALL SHOVEL
SHOVEL
SMALL
A small, sturdy shovel is here.
LOCATION 62  ; Store
WEIGHT 8
SIZE 8
END_NOUN

NOUN_DESCR 265  ; SMALL SHOVEL
    The shovel is not much bigger than one you would find in a sandbox. But it 
is made of sturdy metal, so new and shiny you can see your reflection in it.   
END_NOUN_DESCR

NOUN 266  ; GREEN FLASHLIGHT
FLASHLIGHT
GREEN
A bright green flashlight catches your eye.
LOCATION 62  ; Store
WEIGHT 3
SIZE 3
IS_LIGHT
END_NOUN

NOUN_DESCR 266  ; GREEN FLASHLIGHT
    The flashlight is made of bright green plastic.                            
END_NOUN_DESCR

NOUN 267  ; MAGIC MAP
MAP
MAGIC
You see an odd-looking map here.
LOCATION 62  ; Store
SIZE 3
READABLE
END_NOUN

NOUN_DESCR 267  ; MAGIC MAP
    It is a map of Fargo, North Dakota, covered mostly by a green spotty       
pattern that stands for the Great Forest. You notice some rather odd symbols   
on it.                                                                         
END_NOUN_DESCR

TEXT 267  ; MAGIC MAP
    You examine the funny symbols. There is also some writing, you notice.     
                                                                               
                         2 - 1        1. Magic Mansion                         
                         |   /        2. Edwin's Shop                          
                         |   |        3. Your House                            
                         /   \                                                 
                         |   /                                                 
                         -\ /                                                  
                           3                                                   
END_TEXT

CREATURE 314  ; SHOP KEEPER
KEEPER
SHOP
A man sits here, looking rather bored. He must be the shop keeper.
LOCATION 62  ; Store
MAN
CREATURE_SYNONYMS  KEEPER   MAN EDWIN SHOPKEEPER  
END_CREATURE

CREATURE_DESCR 314  ; SHOP KEEPER
    He is a dull-looking man, not short, tall, fat, or thin. His hair is a     
rather nondescript color, and he wears very ordinary clothes.                  
END_CREATURE_DESCR

ROOM 63  ; Dirt Road
Dirt Road
NORTH 64  ; Dirt Road
SOUTH 64  ; Dirt Road
EAST 39  ; Forest
WEST 65  ; At Home
POINTS 1
END_ROOM

ROOM_DESCR 63  ; Dirt Road
    You are in the middle of a dirt road, going north and south. Your house is 
in the west. All along the east side of the road you see nothing but the Great 
Forest of Fargo.                                                               
END_ROOM_DESCR

NOUN 269  ; YOUR HOUSE
HOUSE
YOUR
You see your house in the west!
LOCATION 63  ; Dirt Road
UNMOVABLE
END_NOUN

NOUN_DESCR 269  ; YOUR HOUSE
    Your house is a very pretty shade of light blue. It looks about a third    
the size of the wizard's. But don't let that bother you. It's home!            
END_NOUN_DESCR

ROOM 64  ; Dirt Road
Dirt Road
NORTH 64  ; Dirt Road
SOUTH 64  ; Dirt Road
EAST 39  ; Forest
WEST 39  ; Forest
SPECIAL 58  ; Flying
KEY 259  ; BUTTON
END_ROOM

ROOM_DESCR 64  ; Dirt Road
    This is a north-south dirt road. The Great Forest of Fargo is along both   
sides. You don't see any buildings anywhere!                                   
END_ROOM_DESCR

ROOM 65  ; At Home
At Home
POINTS 1
GAME_WIN
END_ROOM

ROOM_DESCR 65  ; At Home
    You find the door open and step inside your house. Everything is as you    
remembered it. You run to the kitchen. Why, your presents for your eleventh    
birthday are still on the table! Only there are twice as many as before. Your  
parents must have gotten presents for your twelfth birthday as well. But why   
are you thinking about such unimportant things?                                
    You call your parents. "Mom? Dad?" you cry joyfully.                       
    They come running up through the other doorway to hug you.                 
    "You came home!" your mother says, a mixture of joy and surprise in her    
voice. She hugs you again, nearly lifting you off your feet. Then she breaks   
into tears of joy.                                                             
    "And just in time for your birthday!" exclaims your father, hugging you    
from the other side. "We got you presents, even though we didn't really think  
you'd come home. We knew it would be useless to search for you."               
    "But why did you think it would be useless?" you ask, after they both have 
let go of you and settled down a little.                                       
    "Well," begins your mother, "we didn't at first. But about a week after    
that man kidnaped you, we met a lady who convinced us it was really useless."  
    Your father continues. "We were putting up signs around the neighborhood   
with your picture and a description of the man who took you away. Then the     
lady walked up and looked at the nearest sign. She had purple eyes, just like  
the man who kidnaped you."                                                     
    "I can still remember every word she said," announces your mother. "She    
said, 'He has purple eyes, does he. He'd have to be a magical person, then.'   
Her own purple eyes gave us a mysterious look, and then she was gone."         
    "She disappeared," explains your father. "So of course she was a magical   
person herself."                                                               
    "I guess so," you say. "And all magical people live in protected places    
that you can't get to unless you have something magical to help you."          
    "Exactly," your mother says. "But no more delay, I'm sure you're dying to  
open your presents."                                                           
    "The presents can wait!" you cry. "I'm going to tell you all that happened 
to me!"                                                                        
    "Why not tell it while you open you presents," suggests your father.       
    You settle down to open your double load of presents and tell your parents 
all about your adventures.                                                     
                                                                               
    Nearly an hour later, you are finished telling your story and you have     
opened every one of your presents. Wrapping paper is still scattered about the 
room, and you and your parents are sitting around the table with contented     
smiles on your faces. Your mother suddenly speaks up.                          
    "But what about all those servants?" she asks.                             
    "They're kind of weird," you say. "They love it there, and they actually   
like housework."                                                               
    "That's not what I mean," she says. "Won't they starve in there? They      
can't get out, and they've got nobody to bring them food."                     
    "You're right!" you say, distressed. "I was so worried about myself that I 
didn't think about them!"                                                      
    "Could we go back on the plane and rescue them?" your father asks you.     
    "We could try!" you say. "I still know the route."                         
    So you go out right away and set to work bringing the servants back. The   
three of you take turns driving the plane, and you rescue one servant at a     
time. You would take more, but only two people fit in the plane.               
    The servants all tell you their phone numbers, and your parents call up    
their parents and tell them of the situation. They tell them to fly in to the  
Fargo airport and pick up their kids.                                          
    The next few days are full of joyous family reunions and sorrowful         
goodbyes. When at last all of the servants have been claimed, you sit down and 
think about all the strange things that happened to you lately. You wonder why 
the wizard kidnaped you, and why he didn't make you work for him like he did   
the other kids. He must have had some wizardly reason for doing all the things 
he did, but you never do find out what his reason was.                         
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
END_ROOM_DESCR


REM NOW LIST NOWHERE ITEMS AND CREATURES

NOUN 200  ; CRACKED FLOOR
FLOOR
CRACKED
.
LOCATION 0  ; Nowhere
UNMOVABLE
NOUN_SYNONYMS  FLOOR   GROUND CRACK CRACKS  
END_NOUN

NOUN_DESCR 200  ; CRACKED FLOOR
.                                                                              
END_NOUN_DESCR

NOUN 203  ; BLUE RING
RING
BLUE
You can almost see your reflection in this shiny blue ring.
LOCATION 0  ; Nowhere
WEARABLE
READABLE
END_NOUN

NOUN_DESCR 203  ; BLUE RING
    The ring is made of some highly polished metallic substance. It is nothing 
like silver, gold, or copper. Its luster is bright blue! As you inspect it,    
you notice some tiny letters engraved around the inside.                       
END_NOUN_DESCR

TEXT 203  ; BLUE RING
    You look closely at the tiny letters. "Magic Ring," they read, "Five-use   
variety."                                                                      
END_TEXT

NOUN 213  ; CHICKEN BONE
BONE
CHICKEN
There is a chicken bone here.
LOCATION 0  ; Nowhere
WEIGHT 2
SIZE 2
END_NOUN

NOUN_DESCR 213  ; CHICKEN BONE
    The chicken bone has almost no meat left clinging to it.                   
END_NOUN_DESCR

NOUN 217  ; DIAMOND RING
RING
DIAMOND
The diamond ring looks very expensive.
LOCATION 0  ; Nowhere
POINTS 1
WEARABLE
END_NOUN

NOUN_DESCR 217  ; DIAMOND RING
    You admire the delicate gold band and the large, sparkling diamond.        
END_NOUN_DESCR

NOUN 218  ; RUBY BRACELET
BRACELET
RUBY
There could be a hundred rubies in this bracelet.
LOCATION 0  ; Nowhere
POINTS 1
WEIGHT 2
SIZE 2
WEARABLE
END_NOUN

NOUN_DESCR 218  ; RUBY BRACELET
    The bracelet is made of countless tiny, blood-red rubies.                  
END_NOUN_DESCR

NOUN 228  ; MANY BOOKS
BOOKS
MANY
.
LOCATION 0  ; Nowhere
NOUN_SYNONYMS  BOOKS   SHELVES BOOKSHELVES SHELF BOOKSHELF BOOK  
END_NOUN

NOUN_DESCR 228  ; MANY BOOKS
.                                                                              
END_NOUN_DESCR

NOUN 229  ; LITTLE BOOK
BOOK
LITTLE
There is a little book here.
LOCATION 0  ; Nowhere
WEIGHT 3
SIZE 3
READABLE
END_NOUN

NOUN_DESCR 229  ; LITTLE BOOK
    The little book's cover is golden yellow. There is writing in it, in case  
you haven't figured it out.                                                    
END_NOUN_DESCR

TEXT 229  ; LITTLE BOOK
    The title of the book is, "Making Paper Airplanes". Surprisingly enough,   
it is about making paper airplanes. A lot of them look rather boring in the    
pictures, but you see one that has its own steering system. You wonder what    
would be the use of that. Who would be tiny enough to get in and steer?        
END_TEXT

NOUN 239  ; LARGE SAFE
SAFE
LARGE
There is a large, open safe here.
LOCATION 0  ; Nowhere
UNMOVABLE
NOUN_SYNONYMS  SAFE   LOCK  
END_NOUN

NOUN_DESCR 239  ; LARGE SAFE
    Through the large safe door you can see a much larger room, full of tons   
and tons of money!                                                             
END_NOUN_DESCR

NOUN 241  ; FIVE DOLLARS
DOLLARS
FIVE
There are five dollars here.
LOCATION 0  ; Nowhere
POINTS 1
WEIGHT 2
SIZE 3
PLURAL
NOUN_SYNONYMS  DOLLARS   MONEY CHANGE BILLS DIMES NICKELS QUARTERS  
END_NOUN

NOUN_DESCR 241  ; FIVE DOLLARS
    The money consists of three dollar bills, nine dimes, seven nickels, and   
three quarters.                                                                
END_NOUN_DESCR

NOUN 249  ; SILVER KEY
KEY
SILVER
You notice a small silver key here.
LOCATION 0  ; Nowhere
POINTS 1
END_NOUN

NOUN_DESCR 249  ; SILVER KEY
    The key is very small and looks delicate. It seems to be made of silver,   
shiny all over. There are tiny, intricate designs carved into the handle.      
Could be valuable!                                                             
END_NOUN_DESCR

NOUN 255  ; GOLD COLLAR
COLLAR
GOLD
There is a gold collar here.
LOCATION 0  ; Nowhere
POINTS 1
WEIGHT 3
SIZE 3
END_NOUN

NOUN_DESCR 255  ; GOLD COLLAR
    The collar is gold and jeweled, and looks like it would just about choke   
a large rabbit.                                                                
END_NOUN_DESCR

NOUN 257  ; PAPER AIRPLANE
AIRPLANE
PAPER
There is a small paper airplane here.
LOCATION 0  ; Nowhere
SIZE 2
READABLE
NOUN_SYNONYMS  AIRPLANE   PLANE  
END_NOUN

NOUN_DESCR 257  ; PAPER AIRPLANE
    The paper airplane is made of yellow stationery. It has lots of tiny       
controls, perhaps as many as a real airplane might! It is very sturdy, and you 
don't know if you would be able to unfold it.                                  
END_NOUN_DESCR

TEXT 257  ; PAPER AIRPLANE
    You manage to read around all the funny folds and get a general idea of    
what it's about. It's from Miss Magician, telling the wizard what a great      
place he buried some treasure, and how easy it is to put the treasure there.   
END_TEXT

NOUN 258  ; PAPER AIRPLANE
AIRPLANE
PAPER
There is a huge paper airplane here.
LOCATION 0  ; Nowhere
WEIGHT 25
SIZE 100
READABLE
NOUN_SYNONYMS  AIRPLANE   PLANE  
END_NOUN

NOUN_DESCR 258  ; PAPER AIRPLANE
    The paper airplane looks as if it might hold two small people. It looks    
very sturdy. It is made of a giant piece of yellow stationery. The airplane    
has all the controls that a normal one would need. You notice that the paper   
has become very hard and stiff, and is nearly like metal.                      
END_NOUN_DESCR

TEXT 258  ; PAPER AIRPLANE
    Reading this is very hard; the letters are huge and the paper is folded    
many ways so that most of it is unreadable. But you manage to get the general  
idea. Somebody's congratulating the wizard on the place he buried some         
treasure.                                                                      
END_TEXT

NOUN 259  ; RED BUTTON
BUTTON
RED
Of all the controls, the one that catches your eye is a large red button.
LOCATION 0  ; Nowhere
UNMOVABLE
READABLE
PUSHABLE
END_NOUN

NOUN_DESCR 259  ; RED BUTTON
    The button is as big around as a silver dollar. It is made of bright red   
plastic, but you only used yellow paper to make the airplane! There is writing 
on the button.                                                                 
END_NOUN_DESCR

TEXT 259  ; RED BUTTON
    It takes you a fraction of a second to read the button. It says "ON/OFF".  
END_TEXT

NOUN 263  ; DEFLATED RAFT
RAFT
DEFLATED
There is a deflated rubber raft here.
LOCATION 0  ; Nowhere
POINTS 1
WEIGHT 8
SIZE 8
NOUN_SYNONYMS  RAFT   EMERALD EMERALDS  
END_NOUN

NOUN_DESCR 263  ; DEFLATED RAFT
    The raft is light green and has about twenty emeralds attached to it at    
regular intervals. It is currently deflated.                                   
END_NOUN_DESCR

NOUN 271  ; GREEN BOOKLET
BOOKLET
GREEN
There is a little green booklet here.
LOCATION 0  ; Nowhere
WEIGHT 2
SIZE 2
END_NOUN

NOUN_DESCR 271  ; GREEN BOOKLET
    The booklet has a cover that is a rather odd shade of green. "Fun Facts    
About Flowers," is printed there. I wouldn't be surprised if there was         
writing in the inside too.                                                     
END_NOUN_DESCR

NOUN 273  ; BLACK BAR
BAR
BLACK
There is a black bar here.
LOCATION 0  ; Nowhere
END_NOUN

NOUN_DESCR 273  ; BLACK BAR
    Hi!                                                                        
END_NOUN_DESCR

NOUN 274  ; BIRTH CERTIFICATE
CERTIFICATE
BIRTH
A birth certificate is here.
LOCATION 0  ; Nowhere
READABLE
NOUN_SYNONYMS  CERTIFICATE   PAPER PIECE  
END_NOUN

NOUN_DESCR 274  ; BIRTH CERTIFICATE
    It's just a stiff piece of white paper. You're not sure if it's really a   
birth certificate, but it's something of the sort. It has writing on it, I     
hope you know.                                                                 
END_NOUN_DESCR

TEXT 274  ; BIRTH CERTIFICATE
    Of course, you read the name first. It is Purplepieman! Now you know where 
you have always known his face from! You had a little Strawberry Shortcake     
doll by that name, and it looked just like him!                                
    In case you have forgotten, his birthday was about sixty years ago, on     
Halloween, and he has Eman disease.                                            
END_TEXT

CREATURE 300  ; LARGE CAT
CAT
LARGE
There is a large, snarling cat here.
LOCATION 0  ; Nowhere
HOSTILE
WEAPON 206  ; GREEN SOAP
THRESHOLD 1
TIMETHRESH 6
END_CREATURE

CREATURE_DESCR 300  ; LARGE CAT
    The cat has black fur standing on end. Its size is remarkable - it is the  
largest domestic cat you have ever seen. It snarls at you, flashing its teeth. 
END_CREATURE_DESCR

CREATURE 302  ; LARGE DOG
DOG
LARGE
There is a large, helpless dog here. 
LOCATION 0  ; Nowhere
CREATURE_SYNONYMS  DOG   BULL PITBULL PUPPY HOUND BITSY  
END_CREATURE

CREATURE_DESCR 302  ; LARGE DOG
    The poor pit bull is helpless to bite you, since there is a chicken bone   
stuck in his mouth. He coughs so pitifully that you almost feel sorry for him. 
END_CREATURE_DESCR

CREATURE 303  ; LARGE DOG
DOG
LARGE
There is a large, friendly dog here.
LOCATION 0  ; Nowhere
POINTS 1
CREATURE_SYNONYMS  DOG   BULL PITBULL PUPPY HOUND BITSY  
END_CREATURE

CREATURE_DESCR 303  ; LARGE DOG
    The pit bull pants happily and wags his stubby tail at you. He cocks an    
ear in your direction, as if waiting for you to say something. He is really    
rather cute when he is happy. He has decided to follow you wherever you go.    
You notice his name tag and read it. There is only one word there, "Bitsy."    
You laugh at that. Though the dog has become friendly, that is still not an    
accurate name for him!                                                         
END_CREATURE_DESCR

CREATURE 304  ; THIN GIRL
GIRL
THIN
You see a thin girl here.
LOCATION 0  ; Nowhere
WOMAN
CREATURE_SYNONYMS  GIRL   MAID SERVANT JANE  
END_CREATURE

CREATURE_DESCR 304  ; THIN GIRL
    The girl is very thin. She looks about 11, which is your age. She is       
wearing a pink apron and a frilly pink cap, so you think she must be a maid.   
Her hair is entirely hidden in the cap, but you can see her curious green eyes.
END_CREATURE_DESCR

CREATURE 305  ; TALL GIRL
GIRL
TALL
A tall girl stands here.
LOCATION 0  ; Nowhere
WOMAN
CREATURE_SYNONYMS  GIRL   MAID SERVANT ELLEN  
END_CREATURE

CREATURE_DESCR 305  ; TALL GIRL
    The girl is quite tall. She is half a head taller than you, and you guess  
she is about your age, 11. She appears to be a maid, since she is wearing a    
pink apron and a frilly pink cap. A few locks of black hair hang out of her    
cap, and she stares at you with big brown eyes.                                
END_CREATURE_DESCR

CREATURE 306  ; SHORT GIRL
GIRL
SHORT
There is a short girl here.
LOCATION 0  ; Nowhere
WOMAN
CREATURE_SYNONYMS  GIRL   MAID SERVANT BETH  
END_CREATURE

CREATURE_DESCR 306  ; SHORT GIRL
    The girl is fairly short. She is a few inches shorter than you, and she    
appears to be 11, which is your age. You think she is a maid, since she is     
wearing a frilly pink apron and cap. Little red-brown curls poke out from      
under her cap in many places. Her blue eyes keep glancing over at you.         
END_CREATURE_DESCR

CREATURE 307  ; TWIN GIRL
GIRL
TWIN
This girl could easily be your twin.
LOCATION 0  ; Nowhere
WOMAN
CREATURE_SYNONYMS  GIRL   MAID SERVANT TWIN CLARA  
END_CREATURE

CREATURE_DESCR 307  ; TWIN GIRL
    This girl looks so much like you that you can't help staring at her. She   
is staring at you too. She is dressed like a maid, in a frilly pink apron and  
cap. But you notice that the hair hanging from her cap isn't quite the same    
color as yours.                                                                
END_CREATURE_DESCR

CREATURE 308  ; THIN BOY
BOY
THIN
You see a thin boy here.
LOCATION 0  ; Nowhere
MAN
CREATURE_SYNONYMS  BOY   SERVANT BERT  
END_CREATURE

CREATURE_DESCR 308  ; THIN BOY
    The boy is very thin. He is wearing a plain blue apron, so you decide he   
is a servant. He looks about your age, 11. He has short brown hair and big     
blue eyes. He is trying his best to ignore you.                                
END_CREATURE_DESCR

CREATURE 309  ; TALL BOY
BOY
TALL
A tall boy stands here.
LOCATION 0  ; Nowhere
MAN
CREATURE_SYNONYMS  BOY   SERVANT FRED  
END_CREATURE

CREATURE_DESCR 309  ; TALL BOY
    The boy is very tall. He is wearing a plain blue apron, so you decide he   
is a servant. You think he is about 11, your age, but he is quite a bit taller 
than you. He has curly black hair and dark eyes. He is entirely ignoring you.  
END_CREATURE_DESCR

CREATURE 310  ; SHORT BOY
BOY
SHORT
There is a short boy here.
LOCATION 0  ; Nowhere
MAN
CREATURE_SYNONYMS  BOY   SERVANT MATT  
END_CREATURE

CREATURE_DESCR 310  ; SHORT BOY
    The boy is fairly short. He is several inches shorter than you, and you    
think he is about your age, 11. His plain blue apron makes you think he is a   
servant. He has straight red hair and brown eyes. He doesn't look as if he has 
noticed you.                                                                   
END_CREATURE_DESCR

CREATURE 311  ; CHUBBY BOY
BOY
CHUBBY
This boy is a bit chubby.
LOCATION 0  ; Nowhere
MAN
CREATURE_SYNONYMS  BOY   SERVANT TIM  
END_CREATURE

CREATURE_DESCR 311  ; CHUBBY BOY
    The boy is a bit chubby. (Downright fat, actually, but let's not be        
mean.) He is probably around 11, which is your age. He wears a plain blue      
apron, so he probably is a servant. He has blond hair and bright blue eyes.    
He isn't paying much attention to you.                                         
END_CREATURE_DESCR

CREATURE 312  ; EVIL WIZARD
WIZARD
EVIL
The evil wizard stands nearby.
LOCATION 0  ; Nowhere
MAN
END_CREATURE

CREATURE_DESCR 312  ; EVIL WIZARD
    As you look at the wizard, you think for the hundredth time that he        
resembles someone else you have seen before. You just can't figure out who it  
was.                                                                           
    The wizard must be somewhere near seven feet tall. He has wild white hair, 
a curled mustache, and purple eyes. His nose and chin come to sharp points.    
His arms and legs are extremely skinny. You are just examining his curly-toed  
shoes when he gives you a glare. Your heart skips a beat. When he finally      
looks away, you are immensely relieved. Better stay out of sight after this!   
END_CREATURE_DESCR

CREATURE 313  ; WHITE RABBIT
RABBIT
WHITE
A large white rabbit is here.
LOCATION 0  ; Nowhere
CREATURE_SYNONYMS  RABBIT   BUNNY  
END_CREATURE

CREATURE_DESCR 313  ; WHITE RABBIT
    You know enough about rabbits to know that this one is somebody's pet. For 
one thing, it's wearing a collar. Also, it is very large and tame, and it has  
a white coat. Wild bunnies are usually brown.                                  
END_CREATURE_DESCR

